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Introduction to FlighTView

FlighTView (based on Tiltan's engine – TView) is Tiltan’s cutting-edge Image Generator designed to support full range of flight simulation and training applications.

Running on standard, unmodified, commercial-off-the-shelf (COTS) PC’s, FlighTView supports multiple channels of synchronized display that accommodates flat, as well as dome displays.
FlighTView supports presentation of large areas in flight through a wide envelope.
FlighTView supports all functions necessary for flight training and simulation:

 

  • Accurate weather presentation,
  • Accurate light conditions presentation,
  • Accurate runway lights,
  • High frame rate,
  • Aggressor presentation,
  • Smoke and blast effects and other functions.

FlighTView supports a very large aircraft flight envelope.

FlighTview Features

Comprised of all of TView engine features in addition to the following:
  • Aggressor aircraft and weapons
    controlled by the host computer for air-to-air combat tasks training.
  • Missile launch, fire plumes, explosions and smoke trails
    required for  air-to-ground weapons delivery training.
  • Night Vision Goggles (NVG) stimulation for realistic flight with NVG's.
  • All channels have a Pogrammable Field of View (FOV).
  • Lights - Runway lights, approach lights, general cultural lighting, strobe lights, VASI lights, special blinking color and rotational lights. 
    Brightness and size vary as a function of range and visibility. 
    True appearance simulating visibility and ambient effects.
  • Visual Range - From Designed Eye Point to 50 nautical miles regardless of visibility effects.
  • Haze/visibility with different levels and types controlled in 1 mile increments up to a range of  50 nautical miles. 
  • Highly realistic (textured) layered clouds and overcast conditions.
    Clear, overcast/smooth, and overcast/rugged (scud) cloud conditions. Coverage controlled in 1/8th increments from 0/8 to 8/8.
    Cloud base controllable in 100 ft increments from 0 to 15,000 ft.
    Cloud ceiling controllable in 100 ft increments from 0 to15,000 ft.
  • Foggy conditions at low altitude. Fog density controllable from the IOS.
  • Simulation of thunderstorm and lightning conditions.
  • Effects of gradual visibility attenuation due to precipitation as a function of range from the storm and the intensity of the storm.
  • Ambient light levels, controllable by IOS for day/night conditions according to the date and time of day.   
  • Sun/Moon illumination angle controllable and portrayed on all features in the visual scene.
  • Effects:
    Smoke, Dust, Haze, Fog, Layered Fog;
    Precipitation: rain, hail and snow particles;
    Wind;
    Illumination Flare, Explosions, Smoke Plumes, Target Hit;
    Weapon Effects (hit damage effects) and Missile fly-outs with missile trails, hit/damage effects;
  • Collision detection of own-ship aircraft with any feature in the visual scene.
  • Collision indication to the air vehicle system via the host computer.

  • Mission Functions
    1. Height above terrain;
    2. Lines of sight;
    3. Threat site occulting indicators;
    4. Collisions between the own-ship and other entities;
    5. Collision of the own-ship with the ground;
    6. Hits on the own-ship and targets;
    7. Terrain material codes detected at the contact point will be returned to the host;
    8. Terrain slope (gradient) at contact point will be returned to the host as three components of the normal vector.
 
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