| FlighTView (based on Tiltan's engine – TView) is Tiltan’s cutting-edge Image Generator designed to support full range of flight simulation and training applications.
Running on standard, unmodified, commercial-off-the-shelf (COTS) PC’s, FlighTView supports multiple channels of synchronized display that accommodates flat, as well as dome displays.
FlighTView supports presentation of large areas in flight through a wide envelope.
FlighTView supports all functions necessary for flight training and simulation:
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Accurate weather presentation,
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Accurate light conditions presentation,
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Accurate runway lights,
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High frame rate,
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Aggressor presentation,
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Smoke and blast effects and other functions.
FlighTView supports a very large aircraft flight envelope.
FlighTview Features
Comprised of all of TView engine features in addition to the following:
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Aggressor aircraft and weapons controlled by the host computer for air-to-air combat tasks training.
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Missile launch, fire plumes, explosions and smoke trails required for air-to-ground weapons delivery training.
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Night Vision Goggles (NVG) stimulation for realistic flight with NVG's.
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All channels have a Pogrammable Field of View (FOV).
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Lights - Runway lights, approach lights, general cultural lighting, strobe lights, VASI lights, special blinking color and rotational lights. Brightness and size vary as a function of range and visibility. True appearance simulating visibility and ambient effects.
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Visual Range - From Designed Eye Point to 50 nautical miles regardless of visibility effects.
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Haze/visibility with different levels and types controlled in 1 mile increments up to a range of 50 nautical miles.
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Highly realistic (textured) layered clouds and overcast conditions. Clear, overcast/smooth, and overcast/rugged (scud) cloud conditions. Coverage controlled in 1/8th increments from 0/8 to 8/8. Cloud base controllable in 100 ft increments from 0 to 15,000 ft. Cloud ceiling controllable in 100 ft increments from 0 to15,000 ft.
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Foggy conditions at low altitude. Fog density controllable from the IOS.
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Simulation of thunderstorm and lightning conditions.
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Effects of gradual visibility attenuation due to precipitation as a function of range from the storm and the intensity of the storm.
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Ambient light levels, controllable by IOS for day/night conditions according to the date and time of day.
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Sun/Moon illumination angle controllable and portrayed on all features in the visual scene.
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Effects: Smoke, Dust, Haze, Fog, Layered Fog; Precipitation: rain, hail and snow particles; Wind; Illumination Flare, Explosions, Smoke Plumes, Target Hit; Weapon Effects (hit damage effects) and Missile fly-outs with missile trails, hit/damage effects;
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Collision detection of own-ship aircraft with any feature in the visual scene.
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Collision indication to the air vehicle system via the host computer.
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Height above terrain;
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Lines of sight;
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Threat site occulting indicators;
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Collisions between the own-ship and other entities;
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Collision of the own-ship with the ground;
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Hits on the own-ship and targets;
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Terrain material codes detected at the contact point will be returned to the host;
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Terrain slope (gradient) at contact point will be returned to the host as three components of the normal vector.
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